Hello,
My name is Garrett Clark, but everyone calls me Garrett. I’m a designer and developer with over seven years of experience based in California. I love working with everything from Unreal and Unity to Touch Designer and Houdini. You can find out more on my LinkedIn profile here. A pdf version of my resume is available below.
Experience & Education
Electronic Arts
Senior Experience Designer | June 2020 – March 2023
- Implemented multiple UI systems, components, and interfaces for Battlefield Mobile in Unreal Engine 4 using Unreal Motion Graphics (UMG) and scripted UI functionality in Blueprint
- Created animations using Unreal Engine 4’s Timeline and authored multiple custom UI materials
- Wrote Python and Bash scripts for the Unreal Engine editor to improve the art pipeline
- Trained and onboarded new UX department team members with Unreal Engine, Perforce, Jira, and other software.
- Documented UX standards for mobile game development
Walt Disney Imagineering
Associate Pipeline Engineer | May 2016 – September 2019
- Created previsualizations for attractions in Autodesk Maya and MotionBuilder and built interactive previsualizations in Unity and Unreal
- Built plugins using Python for Autodesk applications, including Maya and MotionBuilder
- Wrote scripts in Python, C#, and Bash to automate the digital production pipeline further
- Created and maintained SQL Databases and built web-based tools for performing project-specific database operations
IndieCade
Senior Web Developer | May 2012 – May 2016
- Responsible for all significant site and infrastructure updates and maintenance.
- Created a responsive website using HTML5, CCS3, and Javascript
- Created a website for developers and exhibitors to submit content
- Implemented a web-based matchmaking system to pair game developers with publishers at the IndieCade festival and IndieXchange event.
Education
Master’s Degree – Interactive Media and Game Design | University of Southern California – 2015
Skills
- C#, CSS, Java, Javascript, Lua, HTML, Python, PHP, MySQL
- Unity, Unreal Engine 4, Unreal Engine 5, Optitrack Motive, Phasespace
- Autodesk Maya, Autodesk MotionBuilder, 3ds Max, Blender, Deadline, Shotgun
- Adobe After Effects, Final Cut Pro, Adobe Photoshop, Adobe Premiere Pro, Nuke, TouchDesigner, Houdini., Figma
- Access, Confluence, Excel, Git, Jira, Microsoft Office, PyCharm, Skype, Slack, VMWare, Perforce, Windows, Linux, OSX, iOS, Android, Qumulo