Hello,

My name is Garrett Clark, but everyone calls me Garrett. I’m a designer and developer with over seven years of experience based in California. I love working with everything from Unreal and Unity to Touch Designer and Houdini. You can find out more on my LinkedIn profile here. A pdf version of my resume is available below.

Experience & Education

Electronic Arts
Senior Experience Designer | June 2020 – March 2023

  • Implemented multiple UI systems, components, and interfaces for Battlefield Mobile in Unreal Engine 4 using Unreal Motion Graphics (UMG) and scripted UI functionality in Blueprint
  • Created animations using Unreal Engine 4’s Timeline and authored multiple custom UI materials 
  • Wrote Python and Bash scripts for the Unreal Engine editor to improve the art pipeline
  • Trained and onboarded new UX department team members with Unreal Engine, Perforce, Jira, and other software.
  • Documented UX standards for mobile game development

Walt Disney Imagineering
Associate Pipeline Engineer | May 2016 – September 2019

  • Created previsualizations for attractions in Autodesk Maya and MotionBuilder and built interactive previsualizations in Unity and Unreal
  • Built plugins using Python for Autodesk applications, including Maya and MotionBuilder 
  • Wrote scripts in Python, C#, and Bash to automate the digital production pipeline further
  • Created and maintained SQL Databases and built web-based tools for performing project-specific database operations 

IndieCade
Senior Web Developer | May 2012 – May 2016

  • Responsible for all significant site and infrastructure updates and maintenance. 
  • Created a responsive website using HTML5, CCS3, and Javascript
  • Created a website for developers and exhibitors to submit content
  • Implemented a web-based matchmaking system to pair game developers with publishers at the IndieCade festival and IndieXchange event. 

Education
Master’s Degree – Interactive Media and Game Design | University of Southern California – 2015

Skills

  • C#, CSS, Java, Javascript, Lua, HTML, Python, PHP, MySQL
  • Unity, Unreal Engine 4, Unreal Engine 5, Optitrack Motive, Phasespace
  • Autodesk Maya, Autodesk MotionBuilder, 3ds Max, Blender, Deadline, Shotgun
  • Adobe After Effects, Final Cut Pro, Adobe Photoshop, Adobe Premiere Pro, Nuke, TouchDesigner, Houdini., Figma
  • Access, Confluence, Excel, Git, Jira, Microsoft Office, PyCharm, Skype, Slack, VMWare, Perforce, Windows, Linux, OSX, iOS, Android, Qumulo